Part 88: Chapter Sixty Four: Infinite Dungeons
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Music: 25 The Flower
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Music: You Must Live
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Music: 23 Nightmare (Probably my favourite final dungeon theme ever)
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This is it. The first part of the final dungeon stretches before us. The retranslation calls this place Abyss Tower, but thats a shitty generic name so Ill be calling it what the original script called it Infinity. Its much more fitting, as youll shortly see. Ive also swapped out Nina for Deis for the time being. Unlike Pagoda or Obelisk from the first game, Infinity is no joke. The encounter rate is high and the enemies are relentless. Stock up on high level healing items before even attempting it, and make sure you bring a hefty supply of AP healing items.
What enemies does the penultimate part of the game have to throw at us? Lets have a look.
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Wraith Guards have high defence even Ryus attacks will only do about 80 damage. They can also drain your health and heal themselves, making them irritating damage sponges. They very rarely drop Tyrs Gloves, the best shield in the game.
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Bighands hit very hard, dealing 70+ damage per attack. Combo attack effectively doubles this, so its useful to have Bosch or another healer along to get everyone patched up after fighting one. They also have a titanic amount of HP that takes multiple turns to deplete. If you run into two at once the best strategy is to just nuke them with Kaiser.
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Hypnos have Dream Breath, and are just as annoying as such enemies always are. Luckily theyre glass canons who go down in only two or three hits. They also drop Dream Jewels, allowing you to become immune to their gimmick.
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Calvariders are the last enemy with the every hit is a critical hit gimmick. They do around 100 damage with physical attacks, and they can also cast a Death spell with a frighteningly high chance of killing your characters instantly. Fun times.
Most of the enemies here are weak to fire, so having Deis constantly spam Inferno was my strategy of choice. One good thing about this place is that all the encounters give comparable experience to those on Giant Island, which is now a hassle to get to due to Mina no longer being available.
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Okay, lets get going. You can go either left or right both lead to the same destination.
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Theres a grab point for Sten nearby, but it only acts as a shortcut.
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The treasure chest contains a Light Brace, an Accessory that blocks all status ailments.
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The grab point here leads to a chest that I cant reach without Sten.
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Whilst wandering around down here I run into this fellow. Ifrit is a rare enemy who can cast Inferno and use Fire Breath. He has around 900 HP and can be a pain in the neck if he gets any of his more powerful attacks off.
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I also run into another rare enemy, the Evil Dragon. They have Combo Attack that allows them to deal 140+ damage per turn, as well as Fire Breath and Curse Attack. Their HP is pretty high too. Be careful if you run into one.
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Not being able to get the chest offends me so I scoot back to Gate and swap out Lin for Sten. The Buster Bow is a great weapon for Bosch, though since hes busy healing hes not going to get a lot of use out of it.
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I grab the Shining Helm in the chest and then ignore the staircase. Theres more stuff to do here.
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Back outside again we can find this treasure by going all the way left and then up. The Bendanti is a whip for Aspara.
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Going down those stairs first puts us closer to a treasure we would otherwise have had to trek around to get.
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A Stamina-Up is always useful.
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Power Foods are also always useful.
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Unlike the original Breath of Fire it is entirely possible to die to a random encounter in the last dungeon. If you go in too deep and run out of healing supplies or didnt bring someone with the Exit spell you can get massively screwed over very quickly and this is only the first half of the dungeon.
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The chests on this floor contain a set of Tyrant Armour, a Mother Robe and a Scimitar.
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The next six floors of Infinity are exactly the same as this one. Its a trick to make you think youre caught in an infinite loop.
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Eventually youll reach this area.
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Going directly south leads to a Soul Shield. Going north again from there leads to a Sun Mask. Both are good armours that we can no longer buy due to Minas predicament.
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This floor is a maze of steps and stairways, but there is a lot of treasure to be had if youre willing to risk looking for it. The chest to the top left contains an Undying Ring, the most powerful Ring weapon in the game.
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Another chest further down contains the third most powerful dagger in the game.
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The Hell Brace grants partial immunity to status ailments.
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The Final Blow is a powerful weapon for Rand, though not his ultimate one.
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Nearly there now
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We wind up in a huge empty room. Theres nothing of interest here except a single door to the south. Passing through it brings us to
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Huh. Well thats interesting.